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GM:S Tile Collision Test Engine (early WIP)

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Devlog

  • One way to go down...
    November 17, 2017 by CoffeePowerUp!#tilemap, #collision, #platformer
    Hey! It's time for a very small update, I added one-way platforms. Controls are different too. WASD instead of arrows, you can jump with numpad 5. To jump down a one way platform, just press down whil... Continue reading
  • Y-axis fixed
    November 03, 2017 by CoffeePowerUp!#Gamedev, #Platormer, #Tilemap
    Well, it is working now. The issue was: Game Maker's built in bounding box variables (bbox_top, bbox_bottom, bbox_right, bbox_left) returns integer values, causing serious issues. Now, I use the y coo... Continue reading
  • Tilemap Collisions
    November 02, 2017 by CoffeePowerUp!#platformer, #game maker studio, #tilemap, #old-school
    Hello! So... I started to make the basics of a game I am going to work on. It'll be a platformer and I want to use tiles as colliders in Game Maker: Studio. So why not objects? Well, objects are not t... Continue reading
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